Kakumeiki Valvrave Wiki
Register
Advertisement
RM-047 Valvrave IV Hinowa
Valvrave Four
Name RM-047 Valvrave IV Hinowa
Information
Model Number RM-047
Nation of Origin JIOR
New JIOR
Pilot Saki Rukino
Overall Height 24.4 meters
Total Weight 24 tons
Unit Type High-Mobility All Range Combat Unit
Engine Mirror RAVE
Armor Material VLC Polymer
Armament Hard Afterglow
2 x Variable Vulcan
2 x Hand Ray
2 x Fold Sickle
2 x Spindle Knuckle
Special Equipment Multi-Leg Spine
First Appearance
Manga Kakumeiki Valvrave: Ryuusei no Valkyrie
Anime Sakimori Academy Sings
Image Gallery

The RM-047 Valvrave IV Hinowa (火ノ輪(ヒノワ) Hinowa?) is the second Valvrave to take an active role in the series. It is piloted by Saki Rukino. Its official name is Hinowa, but is later nicknamed Carmilla (カーミラ Kāmira?) by Saki.

Valvrave IV is a high mobility weapon, designed to quickly take out any type of enemy from any range. Using its specially designed Multi-Leg Spine to quickly accelerate or change direction at high speed, it can outmaneuver machines with traditional thrusters, outrun missiles, and even outpace the other Valvraves. It is equipped with the Mirror Rave (ミラーレイヴ Mirā Reivu?) engine, a replica of Valvrave I's Rave engine.

Valvrave IV's weaponry is considered unique, even amongst the other Valvraves; its "Spindle Knuckles (スピンドル・ナックル Supindoru Nakkuru?)" can be launched and controlled in mid-flight, allowing them to fly all over the battlefield, slicing through enemies at the pilot's discretion.

Armament[]

  • Spindle Knuckle
Resembling chakrams, a pair of disk-like Spindle Knuckles are the primary weapons of Valvrave Ⅳ for close to mid-range combat. Consisting of the Spindle Knuckle itself, a handle with a covering made of Clear Fossil with fins underneath identical to the emitter on Valvrave IV's wrists, which it covers to draw RAVE energy from to fill the disk-like Spindle Knuckle's coil-like edge with a high-speed flow of RAVE Energy to generate rotational force, which can be used a Circular saw like weapon. The Spindle Wheel can be launched from the Knuckle, still connected through a lightning-like wire of Hard Afterglow, and used as a remote weapon controlled by the pilot. The handle can also be used for melee attacks after the Spindle Knuckle is launched.

VVV Standard[]

These are armaments consistent with all Valvraves.

  • Clear Fossil Emitters
On the ends of the wrists and on the back of the heels of the Valvrave are emitters made of a Clear Fossil cover and what appears to be heat sink fins underneath with their small edges protruding out of the outer edge of the emitter. While they serve as a Valvrave's primary means of propulsion they are also used to conjure Hard Afterglow for various offensive and defensive purposes, the color of which appears to be dependent on the color of the emitter and the color theme of the Valvrave itself.
An Impact Booster can attach to a Valvrave near one of these emitters to greatly enhance its capabilities, notably with manipulating Hard Afterglow allowing for ranged laser-like beams and even a powerful punching or kicking attack that uses the same superheated energy as the "Harakiri Blade".
  • Variable Vulcan
A pair of ranged, rapid-firing weapons installed in the head of a Valvrave and are useful for suppressing fire and attacking quickly at close-range. These are installed in the head of a Valvrave as a part of it's standard armament.
The name implies that they have different settings for how they fire but this is not definitively seen in any source so far.
  • Fold Sickle
The Fold Sickles (フォルド・シックル Forudo Shikkuru?) are small, sickle-like melee weapons with a blade that appears to be made of Clear Fossil; these are stored and folded in a sheath on the sides of the torso when not in use and are part of the standard armaments for a Valvrave.
These appear to be used as a slashing or piercing weapon.
  • Hand Ray
The Hand Ray (ハンド・レイ Hando Rei?) is a small, anti-personnel laser weapon built into the back of both of a Valvrave's hands and are part of its standard armaments.

Special Features[]

  • Multi-Leg Spine
The Multi-Leg Spine (マルチレッグ・スパイン Maruchireggu Supain?) is a set of special equipment connected to the lower back of Valvrave IV that consists of six legs arranged into three pairs that enhances Valvrave IV's speed and maneuverability; their form and how they move brings to mind a spider. Each leg has a wide range of movement and a pointed tip, similar to the Clear Fossil emitters found on a Valvrave's wrists and heels, which serve as thrusters. These thrusters can grant the Valvrave great speed when used in unison or great maneuverability with burst of energy from each leg in different directions. The Clear Fossil emitter tip of each leg is also able to create a disk of Hard Afterglow with a puncturing or jumping motion, that allows Valvrave IV to rapidly maneuver and change it's direction of movement by using these disks as springboards.

VVV Special Features[]

These are special features consistent with all Valvraves.

History[]

While exploring the lower levels of the lab where the first Valvrave came from, Haruto and Saki discovered Valvrave IV and the other remaining Valvraves. It is still piloted by Saki 200 years into the future, now sporting additional gold armor. The future Saki uses its Condemnation Mirage (断罪のミラージュ Danzai no Mirāju?) multi-directional attack to overwhelm a Bull-Head Mech.

Trivia[]

  • The physical afterimage ability is a homage to the F91 Gundam F91.

External Links[]

Advertisement